Best Mac Educational Games

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Best Mac Games 2020: If you are a true gamer you will not be missing out on some of the best modern games just because they are not free. Here is a list of 15 best MAC games that will be worth the price. All of the Mac games mentioned here paid version and no free version of apps are available.

Best Mac Games Ever

Here are the best Mac games of the year –

Tomb Raider

Freshly rebooted, Tomb Raider is in its best form at $19.99 with the adventurous and brave Lara Croft surviving and learning through her instincts in the island of the savages after being shipwrecked into it. What makes this game unique is that Lara Croft is sexy, smart, brave, but not overtly sexualized.

Rayman Origins

Again at $19.99, Rayman Origins is a combination of classic side-scrolls and modern pizzaz with hand-drawn animation.

Download Rayman Origins from iTunes Store

Dragonbox games are primarily math-related, though they also partnered with chess champ Magnus Carlsen to create Magnus' Kingdom, a chess-learning game that's been very popular in my house. A proper education. If you grew up in America during the 1970s, 80s, or 90s, it’s likely that you.

Bio Shock Infinite

This one takes on the sky instead of the sea and you can fight your way through a floating city overlooking Columbia in search of a mysterious woman and unfold a breathtaking secret just for $39.99.

Fez

This one looks like the 90s 2-D Lego games but the full 90 degrees spin at the click of key changes it all and ends you in a new dimension of hazards. The gameplay is the simplest run and jump type but the puzzling layout with all its secrets will make it worth the $9.99 you spend.

Mark of the Ninja

On a side-scrolling plane here you have the most exciting and crafty game with sneaking through eerie shadows and evading traps. Priced at $14.99, this game will impress you with its impeccable precision.

XCOM: Enemy Unknown

This is not the regular but the Elite Edition of the game at $49.99 which is apparently too much but once you get engrossed in the game you will be enchanted with its sci-fi theme and panache.

Hotline Miami

At just $9.99 you can break into well-armed gangsters fighting hallucinatory visions. This is the most twisted and gory game though it apparently looks like a bad case of an NES game.

Limbo

This game is a visual gift at just $9.99 with the spooky shadow world. With a young boy character venturing through a child’s hell, this game shows the best use of the 2-D side-scroller that unveils a story that is best left to the interpretation of the player.

Batman: Arkham City

The $39.99 spent on this Game of the Year Edition is no big deal for a Batman fan or a gamer and paradise for a gamer who is a Batman fan. This one is debated to be the best superhero game ever with a highly delightful beat-em-up action.

Portal

Executed with brilliance by Valve Corporation, this game is a challenging puzzle through man-eating test chambers. This $9.99 game will have you engrossed and you will want to go to the Portal 2 as well.

The Walking Dead: The Game

Based on the popular TV series comedy, here is a game of survival in the Zombie world with horrifying brutal entries and the tough choices in front of the gamer. It is worth the $24.99 you pay for it. How to download cricut design space on computer.

Peggle

An addictive game from PopCap, this one just at $9.99 takes its cues from pinball and has a bit of pachinko here and there.

Cally of Duty: Black Ops

This one is priced at $49.99 but no Call of Duty fan will consider it too much. The game lives up to the expectations of a COD fan with its wide range of maps and gaming modes.

Play an online multiplayer and unlock all the contents with consistency.

Team Fortress 2

Valve Corporation’s free fun, Team Fortress 2 is another multiplayer with various game modes.

Sid Meier’s Civilization V

Priced at $39.99 this is the heaven for a strategy lover but a hell of personal productivity.

Guide your tribes on the micro and macro scales waging wars and thriving in a beautiful civilization.

This post was last modified on December 31, 2019 6:05 PM

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Educational
Screenshot/The Internet Archive

Real talk: I think learning is always fun. (Yes, I am absolutely a Ravenclaw. Why do you ask?) But when it’s a literal game? Then it’s even better, especially when you’re a kid. This is probably why there were so dang many fantastic educational '90s computer games — the rise of home computing (and, by extension, the rise of computing in the classroom) during the 1990s opened up a whole world of possibilities, including tons of ways to make learning a blast for the up-and-coming generations. And you know what? These games are still fun. And yes, I say that as a fully grown adult; don't knock going back and replaying the games you loved when you were 10 until you've tried it. Seriously.

As is often the case with the things we remember from the '90s, a lot of the games those of us who grew up during the decade filled our days with were originally developed and released long before the ‘90s. That's perhaps the reason '80s babies also have a certain degree of fondness for them; many of them actually dated back to the decade in which we were born. Some were part of long-running series, while still more of them received a number of remakes and reboots as technology improved. Though the graphics may be laughable now, just remember — once upon a time, they were the pinnacle of technological achievement.

So, in the spirit of nostalgia, here are 15 computer games from the ‘90s that made learning incredibly fun. Most of them are available to play on the internet now, so in these cases, I’ve also included links to where they can be found — frequently either an app store or the Internet Archive’s glorious collection of browser-based, emulated DOS games.

Have fun, kids!

1. Number Munchers and Word Munchers

The Munchers series was created by the Minnesota Educational Computing Consortium — or, under a name with which you might be more familiar, MECC. I don’t know about you, but I have vivid memories of seeing those four letters scrawled across a huge number of the educational games I played at school; the company dated back to 1973 and was also responsible for games like the business simulator Lemonade Stand and the storytelling game Storybook Weaver.

The Munchers series' conceit was simple: They taught kids the basics of math and grammar. Number Munchers was originally released in 1990 for the Apple II, while Word Munchers had arrived a few years earlier in 1985. Gameplay-wise, both series functioned kind of like a turn-based version of Pacman; the object WAS to “eat” all of the numbers or words that correspond to the instructions on the screen (multiples of five, etc.) without getting caught by a Troggle.

What exactly are Troggles? No idea, but they're insatiable.

2. Math Blaster!

The original Math Blaster! was released in 1983 by the now-defunct developer Davidson & Associates, but it wasn’t until the ‘90s rolled around that the series really hit its stride. Between 1990 and 1999, a whopping 20 games were released in the Blaster Learning System — and somewhat astonishingly, a few more follow-ups trickled out between 2000 and 2008. Math wasn't the only subject addressed by the series; Reading Blaster!, for example,taught language arts. A Science Blaster! Jr. was also released at one point, but due to lack of popularity, it was the only entry in the series to tackle science-based topics.

Math Blaster! is available to play online now; additionally, a bunch of ports of the math-teaching game arrived as Android apps in October of 2013, so the series appears to be alive and well (if somewhat frozen in time).

3. Scooter’s Magic Castle

Like many early computer games, Scooter’s Magic Castle consisted of a relatively large environment full of what we now call mini-games. Released under Electronic Arts’ EA*Kids umbrella in 1993, the game involved players either assuming the role of or simply helping out an elf-like creature wearing a blue tunic, red sneakers, and a red baseball cap turned backwards (the '90s!) as they worked their way through a variety of activities. These activities were designed to teach everything from problem-solving to typing; you could even make terrible MIDI music by jumping up and down a set of colorful stairs.

Scooter's Magic Castle also has a super earworm-y theme song, so if you now have it stuck in your head for the rest of the day… sorry. My bad.

4. The Carmen Sandiego Series

No list of educational ‘90s computer games would be complete without an appearance by this mysterious, trench-coated criminal mastermind. The four major entries in the series — Where in the World, Where in the U.S.A., Where in Europe, and Where in Time — were all first released by Broderbund between 1985 and 1989; the deluxe versions of Where in the World and Where in the U.S.A., however, came along in 1992 and 1993, and as a result, it’s those versions that most ’90s kids remember so fondly. There was no better way to learn geography — and hey, Where in the World deluxe is playable at the Internet Archive, so it looks like I just figured out what I’m doing with myself this weekend.

Fun fact: A Facebook version of Where in the World was available to play in 2011; I’m not sure how I missed it, but it stuck around until 2012.

5. Kindercomp

I’m really dating myself here, but Kindercomp is probably the first computer game I remember playing. Initially released in 1983 by Spinnaker Software Corporation, it was exactly the kind of game that appealed to very young children: It consisted of six mini-games that taught kids their way around a keyboard by having them draw pictures, match pairs, and other simple activities. The one I remember is the 1984 version, but the Internet Archive has a whole bunch of ‘em available, so knock yourselves out. If you have a kid in your life who's around 3 years old, it might be a fun time to play with them!

6. Mario Teaches Typing

As a child in a house full of gamers, naturally I adored Mario Teaches Typing, which first hit the scene in the early '90s. One of a number of educational Mario games released between 1988 and 1996, it put the pixelated plumber to good work teaching us how to type. Hitting the correct key would prompt Mario to hit blocks, jump on Koopa Troopas, and more. Nintendo had almost no hand in the development of these games (a far cry from the tight hold the company tends to keep on the reigns of its properties nowadays), but they proved popular all the same.

Best Mac Educational Games Sites

I’ll be honest, though: I actually learned how to type by frequenting chat rooms. As a result, I can type an impressive number of words per minute; however, I definitely don’t use the “correct” fingers. Ah well. Whatever works, right?

7. Mavis Beacon Teaches Typing

Mario was second perhaps only to Mavis Beacon in the world of beloved typing programs — and what’s more, it’s still around: The first version debuted in 1987, and it has remained in production, continuing to get new and improved updates, pretty much ever since. You can download it for free right now if you like.

Best Mac Educational Games Downloads

I was, by the way, absolutely devastated to learn recently that Mavis Beacon isn’t a real person. She was invented to give a face to the program in an era when human people weren't regularly associated with computer and video games (everything is a lie). 1985's The Chessmaster 2000had shown how effective putting a real person on the cover of a computer game could be; the wizard on the box was played by actor Will Hare, reported Vice in 2015. Mavis became the next incarnation of this strategy, as depicted by Renee L'Esperance.

8. 3D Dinosaur Adventure

Launched by Knowledge Adventure in 1993, 3D Dinosaur Adventure was little more than a glorified encyclopedia specializing in what we knew about dinosaurs at the time (much of which has since been determined to have been terribly, terribly wrong, even if the brontosaurus did make a triumphant comeback in 2015). That didn’t matter, though, because dinosaurs.

Also contained within 3D Dinosaur Adventure was a mini-game called 'Save The Dinosaurs' — which, to be perfectly honest, was downright terrifying. It required players to make their way through a series of maze-like hallways to find and rescue 15 types of dinosaurs before time ran out — and by 'before time ran out,' I mean 'before the comet that wiped out all of the dinosaurs crashed into the Earth, while you and the dinos were still on the planet.'

Mac Educational Store

No pressure.

9. Odell Lake

Like the Munchers series, Odell Lake was created by MECC and therefore a fixture for many an elementary school computer lab. It debuted in the early 1980s, but it stuck around for long after that; it’s why so many of us ‘90s kids remember playing it when we were young.

In all honesty, it wasn’t really that exciting — all you did was swim around as a fish, trying to figure out whether you should eat, ignore, or run away from every other fish you encountered. I’m also not totally clear on why this was classified as an educational activity; Giant Bomb suggests it taught kids about food chains and predator/prey relationships, but I.. clearly did not get that takeaway from it. But hey, I suppose survival skills are important, too, right?

Odell Lake is a real place, by the way; it’s in Oregon. Just, y’know, FYI.

10. Reader Rabbit

You know the old saying, if it ain’t broke, don’t fix it? That’s pretty much the Reader RabbitDoor 23 34 x 80. series in a proverbial nutshell: It’s so effective at teaching kids to read and write that it’s survived all the way since the first game launched in 1984. There's a huge list of Reader Rabbit titles scattered throughout educational computing history; at the series' height in the late '90s, six to seven titles in the line were being released each year. The output has since tapered off, of course, but the remarkable thing is that it's still around.

The last major PC release for a Reader Rabbit game was in 2010, but a number of titles have debuted since then as iOS apps. Many of the games are also, of course, available to play online courtesy of the Internet Archive.

11. Mixed-Up Mother Goose

Mixed-Up Mother Goose didn't have a ton of replay value; the point was to sort out all of the nursery rhymes that had gotten 'mixed up' and put them back in order, so after you did that once, your work there was done. However, the world in which the game existed was so delightful that I played it over and over again as a small child. Released by Sierra in 1987, with a handful of remakes appearing at regular intervals throughout the ‘90s, it was a point-and click adventure game that encourage problem-solving; it also gets bonus points for having tons of relatively diverse avatar options — something which was even rarer back then than it is now. (And, y'know, it's still a problem decades later, so that's.. really saying something.)

12. Super Solvers: Treasure Mountain

I’ll be honest: I actually have no recollection of playing 1990’s Treasure Mountain, Treasure Cove, or any of the other Treasure titles in this series. Many other people seem to remember these games fondly, though, so I think they deserve an inclusion here. Like many educational games, 1990's Treasure Mountain — a creation of The Learning Company, like the Reader Rabbit series — involved solving riddles that led you to keys that unlocked each successive level. You also collected treasure as you went, returning it to the chest at the top of the titular mountain once you got there. A prize was awarded for depositing the treasure back into the chest.

Treasure Mountain and Treasure Cove both focused on general reading comprehension and basic math skills; however, other entries in the Super Solvers series tackled more specialized skill sets, including deductive reasoning and logic.

13. The Dr. Brain Series

Admittedly, I never played the fourth game in Sierra On-Line's long-running Dr. Brain series, and I wasn’t a big fan of the third — but the first two? Classic. The Castle of Dr. Brain, released in 1991, and the follow-up, 1992’s The Island of Dr. Brain, were a step up from a lot of the other puzzle-solving games out there; they were geared towards slightly older kids, so there was more to each puzzle than simply picking a matching shape or selecting the next number in a sequence. We’re talking intense logic puzzles that might stump even some adults.

Sierra merged with another educational game company, Bright Star Technology, following the release of The Island of Dr. Brain; the franchise was then handed over to a team from Bright Star, which might explain why 1995's The Lost Mind of Dr. Brain and 1996's The Time Warp of Dr. Brain were so different from the first two entries in the series.

14. Eagle Eye Mysteries

Like Scooter’s Magic Castle,1993’s Eagle Eye Mysteries and 1994’s Eagle Eyes Mysteries in London came to us courtesy of the now sadly defunct EA* Kids division of Electronic Arts. Unlike Scooter’s Magic Castle, though, they were meant for an older crowd. The games followed siblings Jake and Jennifer Eagle as they solved mysteries throughout first their hometown, then in London not — unlike a modernized, digital version of Encyclopedia Brown. If you were a pint-sized fan of whodunnits, this was the game for you; it helped you learn how to piece together different pieces of information until a complete picture emerged. A valuable skill to have, I feel.

15. Oregon Trail

Ah, yes: Oregon Trail, the game responsible for countless deaths by dysentery, many drownings of oxen who tried and failed to ford the river, and a plethora of memes. For anyone who grew up playing it, it's the gift that keeps on giving.

Speaking of people who grew up playing it, perhaps unexpectedly large swathe of the population falls into this category. Originally developed in 1971 and launched by MECC in 1974, roughly 20 versions of the game have been released since then — the most of which, believed it or not, arrived in 2018 as a handheld game similar to the Tiger Electronics games a lot of '80s kids grew up playing. Ostensibly, it taught kids what it was like to travel the Oregon Trail in a covered wagon in 1848; practically speaking, though, it mostly taught us about frustration.

Also: Never ford the river. Always caulk your wagon and float it.

Your oxen will thank you.

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